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            <title>articles:analysis_of_algorithms</title>
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            <description>algorithms,
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Introduction

I took this course in the Fall of 2006 through a distance learning, masters in computer science program at Walden University. 
 --- Doug Daniels (Dev Journal) 2006/11/23 19:31

The course focuses on the mathematical analysis of algorithms, and designing efficient algorithms for use in various areas such as searching, sorting, graph algorithms, and numerical algorithms.</description>
        <category>algorithms</category>
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        <category>computerscience</category>
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            <pubDate>Sat, 09 Dec 2006 22:19:28 -0600</pubDate>
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            <title>articles:concurrency_in_games_design</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:concurrency_in_games_design&amp;rev=1171648288&amp;do=diff</link>
            <description>Overview

For now we can use this place to post links to articles about concurrency in game design. Hopefully in the future some of those articles will actually be from this wiki. 

Concurrent programming in game design, is going to become more and more relevant in the near future considering CPU makers are increasing the number of cores on their CPU’s (currently 2 but soon 4, 8, 32 who knows!!), so programmers need to start thinking multithreaded if they want to be able to harness the power of …</description>
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            <pubDate>Fri, 16 Feb 2007 10:51:28 -0600</pubDate>
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            <title>articles:cs248</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:cs248&amp;rev=1241153810&amp;do=diff</link>
            <description>Course information

You can find more detailed information the official course page:


	*  CS 248 Introduction to Computer Graphics


Check out the CS248 discussion forums:

	*  Discussion Forums

Articles and Wiki pages

	*  Project 1 - Paint Program using Java2D
	*  Game Projects</description>
        <category>articles</category>
            <pubDate>Thu, 30 Apr 2009 22:56:50 -0600</pubDate>
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            <title>articles:game_scripting</title>
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            <description>java,
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Overview

Game scripting is an essential feature of most modern game engines. It allows for a simpler subset of engine features to be exposed to game designers for easier construction of dynamic game elements, including cut scenes, non-player character behavior.</description>
        <category>java</category>
        <category>scripting</category>
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        <category>games</category>
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            <pubDate>Sun, 17 Dec 2006 00:25:13 -0600</pubDate>
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            <title>articles:java_scripting_framework</title>
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            <description>java,
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	gamedev,
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&lt;&lt; Back to Game Scripting

&lt;box auto blue round |NOTE: &gt; 

Original article by John O'Conner, July 2006. Adapted for the Event Horizon Wiki with permission.

&lt;/box&gt;




The Java platform provides rich resources for both desktop and web application development. However, using those resources from outside the platform has been impractical unless you resort to proprietary software solutions. No industry standard has defined or clarified how developers can use Ja…</description>
        <category>java</category>
        <category>scripting</category>
        <category>gamedev</category>
        <category>games</category>
            <pubDate>Sun, 17 Dec 2006 00:24:37 -0600</pubDate>
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            <title>articles:jmonkey_engine_scripting</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:jmonkey_engine_scripting&amp;rev=1255162801&amp;do=diff</link>
            <description>&lt;&lt; Back to Game Scripting


Overview

This code is an attempt to add generic scripting to the jME project, through hooks into the GameConsole class, as well as creating Spatial controllers that are implemented through scripts.

Resources

	*  Java Monkey Engine Homepage
	*  Getting Starting with the Java Monkey Engine
	*  jME Wiki
	*  Java Scripting Framework
	*  JDDaniels project -  The jME scripting framework was hosted here. (now it's hosted in the Captive Imagination SVN)
	*  Captive Imagina…</description>
        <category>articles</category>
            <pubDate>Sat, 10 Oct 2009 02:20:01 -0600</pubDate>
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            <title>articles:multithreaded_programming_in_java</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:multithreaded_programming_in_java&amp;rev=1241153810&amp;do=diff</link>
            <description></description>
        <category>articles</category>
            <pubDate>Thu, 30 Apr 2009 22:56:50 -0600</pubDate>
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            <title>articles:open_source_tools_for_software_development</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:open_source_tools_for_software_development&amp;rev=1241153810&amp;do=diff</link>
            <description>Callisto from Eclipse.org
&lt;http://www.eclipse.org/callisto&gt; 
Callisto is the coordinated release of 10 Eclipse projects at the same time, with the goal of eliminating uncertainty about version compatibility.

 
QALab from SourceForge.net
&lt;http://qalab.sourceforge.net&gt; 
QALab from objectlab.com collects and consolidates data from several popular OSS QA tools, including checkstyle, pmd, pmd-cpd, findbugs, cobertura and simian. It provides trend analysis to enable teams to judge their project healt…</description>
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            <pubDate>Thu, 30 Apr 2009 22:56:50 -0600</pubDate>
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            <title>articles:operating_systems_ncsc_6101</title>
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            <description>os,
	education,
	computerscience,
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	operatingsystems




Introduction

I'm taking this course in the January of 2007 through a distance learning, masters in computer science program at Walden University. 
 --- Doug Daniels (Dev Journal) 2006/11/23 19:31</description>
        <category>os</category>
        <category>education</category>
        <category>computerscience</category>
        <category>programming</category>
        <category>operatingsystems</category>
            <pubDate>Thu, 30 Apr 2009 22:56:50 -0600</pubDate>
        </item>
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            <title>articles:programming_language_principles_ncsc_6121</title>
            <link>http://eventhorizongames.com/wiki/doku.php?id=articles:programming_language_principles_ncsc_6121&amp;rev=1179239931&amp;do=diff</link>
            <description>compilers,
	education,
	computerscience,
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Introduction

I'm taking this course in the January of 2007 through a distance learning, masters in computer science program at Walden University. 
 --- Doug Daniels (Dev Journal) 2006/11/23 19:31</description>
        <category>compilers</category>
        <category>education</category>
        <category>computerscience</category>
        <category>programming</category>
        <category>programminglanguages</category>
            <pubDate>Tue, 15 May 2007 08:38:51 -0600</pubDate>
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            <description>Computer Science

Current Courses

	*  

Previous Courses

	*   Programming Language Principles - NCSC 6121 Walden University Spring 2007
	*   Operating Systems - NCSC 6101 Walden University Spring 2007
	*   Analysis of Algorithms - NCSC 6021 Walden University Fall 2006
	*  Introduction To Computer Graphics - CS248 Stanford Fall 2006</description>
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            <pubDate>Fri, 08 Feb 2008 12:45:47 -0600</pubDate>
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            <description>ETe</description>
        <category>articles</category>
            <pubDate>Thu, 30 Apr 2009 22:56:50 -0600</pubDate>
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            <description>Test</description>
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